The end result is an expansive game with many more races and stories, in a larger galaxy full of different ships, outfits, and weapons.ĮV Nova was probably Ambrosia's most cross-platform release of all time. Matt Burch returned to make significant updates to the old Escape Velocity engine, providing support for 3D ship sprites, dynamic lighting, advanced particle effects, and sophisticated storyline support. The game started as a fan-made total conversion of EV Override, but Ambrosia Software ended up working with the creators to develop an entirely new game. The third and final release in the Escape Velocity series, EV Nova saw the most extensive changes to the game since the original EV.